
Additionally, this cloak allows for reviving and getting the hell out of dodge. Rather than seeing this ability as a weapon damage bump, I have begun to use it as a concussive shot damage increase (totaling 100% power damage bonus) to detonate ammo primers. At first I was all about the combat cloak, but it is only an additional 2 seconds of damage bonus which I do not think is as important as the ability to use this ability as our HP heal.

To begin, this is my take on a very common build theme, but I think it provides the user a bit more to do than merely buff weapon dmg and hold the trigger. I have had so much fun with this build that I thought I should share! Again, there is more that can be done to move the train forward! Regardless, I hope you enjoy reading and/or playing with this build. I feel the solider profile right now, though there is always room for improvement, is on the right track. The glory days of the wacky poison and warp ammo was so much fun, and andromeda seems to be somewhat bringing it back. I, for one, enjoyed ME1 soldier, and this game in a way brings it back with weapon and armor customization.

We traversed dark space, discovered tech that is able to terraform an entire cluster - at least! Hell yes I’m going to slap around some kett with it! Remtech OP, ya herd!
